Feb 06, 2009, 12:26 PM // 12:26
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#1
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Ascalonian Squire
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Little help with PvE build
I've been trying some changes with my warrior build lately. First of all, I don't know if a W/E with conjures it's worth or not, and if it is so, how many points do I have to put on fire/water... magic?
The build I'm trying now is:
[Eviscerate][Keen Chop][Executioner's Strike][Cyclone Axe][Enraging Charge][Flail]["For Great Justice!"][Conjure Flame]
I was thinking to change [Keen Chop] for [Penetrating Blow] but I'm not quite sure. Second questions is, how I split the attr points? I've maxed axe mastery, put 11 in strenght and the rest in the needed magic. Last question, as I said, would be: It's worth having a W/E with conjure?
So as you can see, I have few questions ? I would like to know your opinons
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Feb 06, 2009, 12:40 PM // 12:40
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#2
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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Eviscerate isn't a very good PvE elite, if you wanna use conjure , get hundred blades. if going conjure , you should have 8+1 str , 12 + 1 + 1 axe / sword / hammer , 10 water / fire / air
check out this website
http://www.pvxwiki.com/wiki/Category...general_builds
look for warrior builds. those builds are good for PvE cause i've tested every single one of them and i must say, they're better than my own creation although some variants might make it better for different areas
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Feb 06, 2009, 04:25 PM // 16:25
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#3
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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[Cleave;OQYTo0IKZ6pAqoSMqgv6vyW4qA]
Strength 8+1
Axe 12+1+1
Fire/Water/Air 10
Switch Lion's Comfort for Enraging Charge if you want.
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Feb 06, 2009, 06:14 PM // 18:14
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#4
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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Wow.
Needs more whirlwind attack.
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Feb 06, 2009, 06:27 PM // 18:27
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#5
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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12/11/6 is a fine split. Just drop the conjure in areas where you expect lots of enchantment removal.
Since this is PvE, I'd suggest switching out eviscerate for triple chop, and switch out keen chop for dismember. You can switch keen chop for whirlwind if you keep evicerate.
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Feb 06, 2009, 06:55 PM // 18:55
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#6
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Like Winterclaw said (sort of) know the area you are going into. If you are going to be facing enemies that can apply Weakness fairly easily, use a split that will allow you to still get the max armor bonus from your shield no matter what (Weakness reduces all of your attributes by -1).
Personally, when I use a Conjure build, I run with:
12+1+1 Weapon
9+1 Strength
9 Conjure attribute
It works just fine, and you only sacrifice a few points in damage to maintain your full benefits from your shield.
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Feb 06, 2009, 08:00 PM // 20:00
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#7
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Desert Nomad
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Quote:
Originally Posted by Lusciious
Eviscerate isn't a very good PvE elite,
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Eviscerate weakness - 8 adrenaline. Enraging charge 4 adrenaline in 1 swing. For great justice makes that 8. From the point you have 8 adrenaline [[eviscerate] beats [[cleave]+[[dismember].
So, if you use enraging + fgj use eviscerate.
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Feb 06, 2009, 08:45 PM // 20:45
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#9
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Why not slot [Brawling Headbutt] in for [Bull's [email protected]] on that WE bar? You suggested swapping it out for [Furious [email protected]], which would be decent, but for the same reason you don't want Bull's Strike (PvE enemies don't kite much, so no KD) means that [Protector's [email protected]] isn't going to be as powerful.
[[email protected]][Power [email protected]][Furious [email protected]][Brawling Headbutt][Frenzy][[email protected]][Warrior's [email protected]][Resurrection Signet]
Just seems like if you are set on using a WE bar in PvE, you would want to maximize your potential rather than slot 2 skills that aren't going to get their full effect. PvE skills are too good not to abuse.
You could also bring a hard rez if you you were going to slot one at all, since you aren't required to us a secondary for the WE bar you could use [Death Pact [email protected]].
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Feb 07, 2009, 11:54 PM // 23:54
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#10
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Pre-Searing Cadet
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imo
1. i don't think conjure works in a general pve build, with all the elemental resistances and enchantment removal. also the lack of a zealous mod is an energy wall.
2. replace keen chop with whirlwind attack
3. consider asuran scan and/or pain inverter (insanely powerful asura title skills).
4. flail and eviscerate are awesome
5. warriors endurance sucks unless you're running one of those extremely situational gimmick build
for a general axe pve build i love my cyclone axe, evis, exec, whirlwind attack, flail, asuran scan, pain inverter, plague touch. takes a while to get adrenaline on single mobs, but get a few together and cyclone + whirlwind give you all the adrenaline you need.
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Feb 08, 2009, 03:43 AM // 03:43
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#11
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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[[email protected]][Power [email protected]][Cyclone [email protected]][Whirlwind Attack][brawling headbutt][Frenzy][[email protected]][Warrior's [email protected]]
AoE wins PvE, and because of that, [hundred blades] + [whirlwind attack] = win.
[hundred blades][sun and moon slash][whirlwind attack][sever][gash][flail][enraging charge][for great justice]
Res sigs are for wimps. Slap hardresses on your heroes.
Last edited by deluxe; Feb 08, 2009 at 03:47 AM // 03:47..
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Feb 08, 2009, 04:17 AM // 04:17
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#12
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Forge Runner
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Quote:
Originally Posted by deluxe
[hundred blades] + [whirlwind attack] = win.
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Except the fact hundred blades deals a mere 2 damage on higher level enemies. Which is why it's recommended to combine with Strength and Honor or Conjure.
Last edited by Lishy; Feb 08, 2009 at 04:56 AM // 04:56..
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Feb 08, 2009, 05:54 AM // 05:54
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#13
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Kain Fz
Except the fact hundred blades deals a mere 2 damage on higher level enemies. Which is why it's recommended to combine with Strength and Honor or Conjure.
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I've tried reproducing this fact you speak of, but I can't seem to find a foe where 100 blades deals 2 damage.
Even at 0 swordmanship, you still deal 5 dmg to a 100 armor target.
Last edited by deluxe; Feb 08, 2009 at 06:10 AM // 06:10..
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Feb 08, 2009, 08:14 AM // 08:14
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#14
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Krytan Explorer
Join Date: Jan 2009
Location: I'm from Singapore but i live in Shanghai ATM
Guild: Order of [Thay]
Profession: N/
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i like using WE axe more than triple chop in PvE cause you get to spam without having a need to gain adren and without worrying about your energy.
WE axe
although if you need an extra skill slot or you don't have WE then triple chop can replace it. triple chop works the same , just adren now instead of energy and a stronger aoe attack but longer recharge. although i have to admit , spamming cyclone axe + whirlwind attack is fun.
Last edited by Lusciious; Feb 08, 2009 at 08:16 AM // 08:16..
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Feb 09, 2009, 05:06 PM // 17:06
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Kain Fz
Except the fact hundred blades deals a mere 2 damage on higher level enemies. Which is why it's recommended to combine with Strength and Honor or Conjure.
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[mark of pain][barbs][weaken armor] get a necro hero you noob
Also 100 blades always do slashing damage, it doesn't trigger the conjure effect.
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Feb 09, 2009, 09:32 PM // 21:32
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#16
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by qvtkc
[mark of pain][barbs][weaken armor] get a necro hero you noob
Also 100 blades always do slashing damage, it doesn't trigger the conjure effect.
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conjure works with the standard damage you deal, but i still just prefer to sit on my vamp/zealous sets.
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Feb 10, 2009, 02:17 PM // 14:17
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#17
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Pre-Searing Cadet
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mark of pain and barbs are not worth it, you have to manually use it to get the most out of them.
personally i don't think a curse hero helps the group anywhere near as much as a minion master with jagged bones, death nova and bone minions. even perfectly utilized barbs and mark of pain are inferior to a searing flames hero.
warrior's endurance sucks in pve, even though i love to play with it in those random pvp instances where you rarely have a healer and don't have time to build adrenaline.
in pve you need deep wound (unless you have a dervish or another warrior doing it for you) and you also need whirlwind attack - ergo it's essential to take these 2 adrenal skills. then arises the question, why would you take warriors endurance when you're only going to have 1-2 spammable energy skills, which you can spam most of the time without warriors endurance?
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Feb 10, 2009, 03:12 PM // 15:12
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#18
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Wilds Pathfinder
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Quote:
Originally Posted by hoovehand
mark of pain and barbs are not worth it, you have to manually use it to get the most out of them.
personally i don't think a curse hero helps the group anywhere near as much as a minion master with jagged bones, death nova and bone minions. even perfectly utilized barbs and mark of pain are inferior to a searing flames hero.
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You are utterly wrong, even in HM I move through groups at walking speed quite literally.
Quote:
Originally Posted by hoovehand
in pve you need deep wound
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lol
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Feb 10, 2009, 03:22 PM // 15:22
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#19
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by hoovehand
mark of pain and barbs are not worth it, you have to manually use it to get the most out of them.
personally i don't think a curse hero helps the group anywhere near as much as a minion master with jagged bones, death nova and bone minions. even perfectly utilized barbs and mark of pain are inferior to a searing flames hero.
warrior's endurance sucks in pve, even though i love to play with it in those random pvp instances where you rarely have a healer and don't have time to build adrenaline.
in pve you need deep wound (unless you have a dervish or another warrior doing it for you) and you also need whirlwind attack - ergo it's essential to take these 2 adrenal skills. then arises the question, why would you take warriors endurance when you're only going to have 1-2 spammable energy skills, which you can spam most of the time without warriors endurance?
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This is wrong in so many ways I can't even explain...
Okay, I'll try.
1. Curse necro gives more to a team than a MM, at least in human teams. H/H, MM is EQUAL. Both tear through mobs in correct setup.
2. Curse necro is better than elementalist hero. Especially with Searing Flames.
3. WE is good with Scythe. You get some nice AoE swings and high-energy PvE skills (like Aura of Holy Might or Pain Inverter), so you never have to watch at the blue bar again.
4. Deep wound sucks in HM. If mobs have 600 health, you still lower their health by 100.
Sure, in NM it's good. But everything is good in NM.
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